Award-receiving, super-talented animation studio Moonbot* are venturing into the realm of games. On the PC they’re doing it with an enigmatic and beautiful third-person action take on the classic story of The Golem, aka The Golem of Prague. Moonbot’s intention is to raise the money via Kickstarter – a tricky approach for a team that is not established in the gaming world – but what we’ve seen of their designs are predictably breath-taking. It would sad if this one failed. I decided it was time to have a talk with Moonbot and find out exactly what they are up to. Read on for their thoughts on why games shouldn’t have cinematics, why The Golem is the perfect subject matter for a game, and the frustration inherent in trying to do something new.I spoke to Bohdon Sayre, Sara Hebert, and Adam Volker. RPS: So I saw the Kickstarter and was immediately taken with the idea – the source material is really intriguing… but first can we can we catch up with who guys are, because I don’t think the name will be all that familiar to gamers?Volker: Well we’re a relatively new studio, actually, having started in 2009. We did a… Read full this story
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Animated Exchange: Moonbot Explain The Golem have 310 words, post on www.rockpapershotgun.com at February 20, 2013. This is cached page on Bach Thien. If you want remove this page, please contact us.